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NETGAMES
2004
ACM
13 years 10 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
JAIR
2011
214views more  JAIR 2011»
12 years 8 months ago
Stackelberg vs. Nash in Security Games: An Extended Investigation of Interchangeability, Equivalence, and Uniqueness
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mo...
Dmytro Korzhyk, Zhengyu Yin, Christopher Kiekintve...
IPSN
2007
Springer
13 years 11 months ago
LaserSPECks: : laser SPECtroscopic trace-gas sensor networks - sensor integration and applications
We introduce a novel laser spectroscopic trace-gas sensor platform, LaserSPECks that integrates recently developed miniature quartz-enhanced photoacoustic spectroscopy (QEPAS) gas...
Stephen So, Farinaz Koushanfar, Anatoliy Kosterev,...
IMAGING
2003
13 years 6 months ago
Reproducing 3D Prints on Monitor by Relative-Glossiness Matching Technique
For over 3 decades, computer graphics technology has been developed to simulate physically accurate image of real scene. Meanwhile, useful tone mapping methods have been developed...
Toru Ishi, Norimichi Tsumura, Masami Shishikura, Y...
AAAI
2008
13 years 7 months ago
RADAR: A Personal Assistant that Learns to Reduce Email Overload
Email client software is widely used for personal task management, a purpose for which it was not designed and is poorly suited. Past attempts to remedy the problem have focused o...
Michael Freed, Jaime G. Carbonell, Geoffrey J. Gor...