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BCSHCI
2008
13 years 7 months ago
Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often
Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are...
Stephen Brown, Andreas Holzinger
GRAPHICSINTERFACE
1997
13 years 7 months ago
The Immediate Usability of Graffiti
We present four empirical measures of the immediate usability of Graffiti, a character recognizer for pen-based computers. Since speed is fully controlled by the user, we measured...
I. Scott MacKenzie, Shawn X. Zhang
WSC
1997
13 years 7 months ago
Modeling Dependencies in Stochastic Simulation Inputs
We discuss some basic techniques for modeling dependence between the random variables that are inputs to a simulation model, with the main emphasis being continuous bivariate dist...
James R. Wilson
CG
2005
Springer
13 years 5 months ago
Geometric computing in computer graphics using conformal geometric algebra
Early in the development of Computer Graphics it was realized that projective geometry was well suited for the representation of transformations. Now, it seems that another change...
Dietmar Hildenbrand
WSC
2004
13 years 7 months ago
Building Credible Input Models
Most discrete-event simulation models have stochastic elements that mimic the probabilistic nature of the system under consideration. A close match between the input model and the...
Lawrence Leemis