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» A framework for games literacy and understanding games
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ICCV
2009
IEEE
13 years 3 months ago
Efficient human pose estimation via parsing a tree structure based human model
Human pose estimation is the task of determining the states (location, orientation and scale) of each body part. It is important for many vision understanding applications, e.g. v...
Xiaoqin Zhang, Changcheng Li, Xiaofeng Tong, Weimi...
CVPR
2011
IEEE
12 years 10 months ago
Activity Recognition using Dynamic Subspace Angles
Cameras are ubiquitous everywhere and hold the promise of significantly changing the way we live and interact with our environment. Human activity recognition is central to under...
Octavia Camps, Mario Sznaier, Binlong Li, Teresa M...
TASLP
2002
143views more  TASLP 2002»
13 years 5 months ago
Creating conversational interfaces for children
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...
Shrikanth S. Narayanan, Alexandros Potamianos
DIGRA
2005
Springer
13 years 11 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
JSAC
2008
146views more  JSAC 2008»
13 years 6 months ago
On the Interaction and Competition among Internet Service Providers
The current Internet architecture comprises of different privately owned Internet service providers (ISPs) where higher tier ISPs supply connectivity service to lower tier ISPs an...
Sam C. M. Lee, John C. S. Lui