Sciweavers

116 search results - page 1 / 24
» A game controller based on multiple sensors
Sort
View
ACMACE
2009
ACM
13 years 11 months ago
A game controller based on multiple sensors
A digital game is normally controlled by hand. Playing such a game requires only minimum hand movements. Rather than being easy and comfortable, this game controller is designed t...
Dapeng Zhang 0002, Zhongjie Cai, Kefei Chen, Bernh...
CORR
2010
Springer
258views Education» more  CORR 2010»
13 years 1 months ago
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where the lifetime of the network relies on battery powered nodes. Transmitting at high power reduces the l...
R. Valli, P. Dananjayan
CDC
2008
IEEE
168views Control Systems» more  CDC 2008»
13 years 11 months ago
An information-driven framework for motion planning in robotic sensor networks: Complexity and experiments
Abstract— A geometric optimization based approach to deploy a mobile sensor network for the purpose of detecting and capturing mobile targets in the plane is presented in [1]. Th...
Rafael Fierro, Silvia Ferrari, Chenghui Cai
IPCV
2010
13 years 2 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ICRA
2000
IEEE
236views Robotics» more  ICRA 2000»
13 years 9 months ago
A General Learning Approach to Multisensor Based Control using Statistic Indices
We propose a concept for integrating multiple sensors in real-time robot control. To increase the controller robustness under diverse uncertainties, the robot systematically gener...
Yorck von Collani, Markus Ferch, Jianwei Zhang, Al...