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» A game-theoretic approach to deformable shape matching
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JWSCG
2011
256views more  JWSCG 2011»
12 years 8 months ago
Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Wherea...
Klaus Denker, Georg Umlauf
CGF
2005
130views more  CGF 2005»
13 years 5 months ago
A Data-Driven Approach for Real-Time Clothes Simulation
A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simu...
Frederic Cordier, Nadia Magnenat-Thalmann
ICCV
2003
IEEE
14 years 7 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
ICIP
2003
IEEE
14 years 7 months ago
Fast indexing for image retrieval based on local appearance with re-ranking
This paper describes an approach to retrieve images containing specific objects, scenes or buildings. The image content is captured by a set of local features. More precisely, we ...
Hao Shao, Tomás Svoboda, Vittorio Ferrari, ...
IEEECGIV
2006
IEEE
13 years 11 months ago
Hairstyle Construction from Raw Surface Data
We present a novel approach to the problem of hairstyle construction from raw surface data such as the ones obtained from surface scans. Our approach is based on a shape matching ...
Gerrit Sobottka, Michael Kusak, Andreas Weber 0004