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JWSCG
2011

Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction

12 years 7 months ago
Accurate Real-Time Multi-Camera Stereo-Matching on the GPU for 3D Reconstruction
Using multi-camera matching techniques for 3d reconstruction there is usually the trade-off between the quality of the computed depth map and the speed of the computations. Whereas high quality matching methods take several seconds to several minutes to compute a depth map for one set of images, real-time methods achieve only low quality results. In this paper we present a multi-camera matching method that runs in real-time and yields high resolution depth maps. Our method is based on a novel multi-level combination of normalized cross correlation, deformed matching windows based on the multi-level depth map information, and sub-pixel precise disparity maps. The whole process is implemented completely on the GPU. With this approach we can process four 0.7 megapixel images in 129 milliseconds to a full resolution 3d depth map. Our technique is tailored for the recognition of non-technical shapes, because our target application is face recognition. Keywords Stereo-matching, multi-camera...
Klaus Denker, Georg Umlauf
Added 16 Sep 2011
Updated 16 Sep 2011
Type Journal
Year 2011
Where JWSCG
Authors Klaus Denker, Georg Umlauf
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