We introduce a geometrical diagram to study the improvement in shape of triangles generated by iterative application of triangle subdivision. The four Triangles Longest Edge (4TLE...
Most of the meshes coming from a variety of source are over sampled and exhibit highly irregular connectivity that prevent efficient wavelet analysis. Remeshing comes as a solutio...
Alexandre Gouaillard, Arnaud Gelas, Eric Boix, R&e...
Subdivision surfaces are generated by repeated approximation or interpolation from initial control meshes. In this paper, two new nonlinear subdivision schemes, face based subdivi...
We present a biorthogonal wavelet construction for Loop subdivision, based on the lifting scheme. Our wavelet transform uses scaling functions that are recursively defined by Loop...
We present a view-dependent level-of-detail algorithm for triangle meshes with subdivision connectivity. The algorithm is more suitable for textured meshes of arbitrary topology t...
Daniel I. Azuma, Daniel N. Wood, Brian Curless, To...