Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for ...
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilher...
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Many well-known existing image matching methods are based on local texture analysis, and consequently have difficulty handling low-textured 3D objects, such as those man-made buil...
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...