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» A mean-based approach for real-time planning
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AUSAI
2004
Springer
13 years 10 months ago
A Comparison of BDI Based Real-Time Reasoning and HTN Based Planning
The Belief-Desire-Intention (BDI) model of agency is an architecture based on Bratman’s theory of practical reasoning. Hierarchical Task Network (HTN) decomposition on the other ...
Lavindra de Silva, Lin Padgham
ICCBR
2007
Springer
13 years 11 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
IROS
2006
IEEE
134views Robotics» more  IROS 2006»
13 years 11 months ago
Third-Person Interactive Control of Humanoid with Real-Time Motion Planning Algorithm
- Interactive avatar control means a control mechanism using AI techniques to improve user navigation efficiency as well as visual realism in a 3D virtual environment. This paper r...
Shu-Wei Hsu, Tsai-Yen Li
TVCG
2008
138views more  TVCG 2008»
13 years 5 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...
ICCBR
2005
Springer
13 years 10 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen