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JCDL
2011
ACM
301views Education» more  JCDL 2011»
12 years 8 months ago
Archiving the web using page changes patterns: a case study
A pattern is a model or a template used to summarize and describe the behavior (or the trend) of a data having generally some recurrent events. Patterns have received a considerab...
Myriam Ben Saad, Stéphane Gançarski
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
13 years 11 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CHI
2002
ACM
14 years 5 months ago
Interacting at a distance: measuring the performance of laser pointers and other devices
It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using lase...
Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, C...
IVS
2008
145views more  IVS 2008»
13 years 5 months ago
Towards a taxonomy of movement patterns
A review of research that has been carried out on data mining and visual analysis of movement patterns suggests that there is little agreement on the relevant types of movement pa...
Somayeh Dodge, Robert Weibel, Anna-Katharina Laute...
AMAST
2004
Springer
13 years 10 months ago
A Science of Software Design
concerns, abstraction (particularly hierarchical abstraction), simplicity, and restricted visibility (locality of information). The overall goal behind these principles was stated ...
Don S. Batory