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» A new approach on wearable game design and its evaluation
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NETGAMES
2006
ACM
13 years 11 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
PERVASIVE
2007
Springer
13 years 11 months ago
Evaluating a Wearable Display Jersey for Augmenting Team Sports Awareness
This paper introduces a user-centered design process and case study evaluation of a novel wearable visualization system for team sports, coined TeamAwear. TeamAwear consists of thr...
Mitchell Page, Andrew Vande Moere
TCIAIG
2010
12 years 11 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
ICSE
2010
IEEE-ACM
13 years 2 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ISWC
2006
IEEE
13 years 11 months ago
Evaluation of an Eyes-Free Cursorless Numeric Entry System for Wearable Computers
We report on the results of a user study to investigate the utility of passive haptics for eyes-free numeric entry. This work targets cursorless user interfaces designed for use w...
Gábor Blaskó, Steven Feiner