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TCIAIG
2010

Evolutionary Game Design

12 years 11 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement through self-play simulations, and its use in the evolutionary search for new high quality games. A general game system called Ludi is described and experiments conducted to test its ability to synthesise and evaluate new games. Results demonstrate the validity of the approach through the automated creation of novel, interesting and publishable games.
Cameron Browne, Frédéric Maire
Added 21 May 2011
Updated 21 May 2011
Type Journal
Year 2010
Where TCIAIG
Authors Cameron Browne, Frédéric Maire
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