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» A new speaker identification algorithm for gaming scenarios
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ICC
2007
IEEE
158views Communications» more  ICC 2007»
14 years 3 days ago
Cooperative Game Theory for Distributed Spectrum Sharing
— There is a need for new spectrum access protocols that are opportunistic, flexible and efficient, yet fair. Game theory provides a framework for analyzing spectrum access, a ...
Juan E. Suris, Luiz A. DaSilva, Zhu Han, Allen B. ...
JIPS
2006
71views more  JIPS 2006»
13 years 5 months ago
Scenario-based 3D Objects Synthesizing System Design
: This paper proposes the framework of the scenario-based 3D image synthesizing system that allows common users who envision a scenario in their mind to realize it into the segment...
Ji-Seung Nam, Hui Gao, Mi-Young Kang, Kyoung-Tae K...
SIGCOMM
2009
ACM
14 years 8 days ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
BMCBI
2002
131views more  BMCBI 2002»
13 years 5 months ago
Efficient Boolean implementation of universal sequence maps (bUSM)
Background: Recently, Almeida and Vinga offered a new approach for the representation of arbitrary discrete sequences, referred to as Universal Sequence Maps (USM), and discussed ...
John Schwacke, Jonas S. Almeida
CDC
2009
IEEE
173views Control Systems» more  CDC 2009»
13 years 10 months ago
Sequentially updated Probability Collectives
— Multi-agent coordination problems can be cast as distributed optimization tasks. Probability Collectives (PCs) are techniques that deal with such problems in discrete and conti...
Michalis Smyrnakis, David S. Leslie