Abstract—We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, pre-recorded videos and HCI. Firstly, a da...
— In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface...
Zoltan Csaba Marton, Radu Bogdan Rusu, Michael Bee...
This paper presents a general methodology for the efficient parallelization of existing data cube construction algorithms. We describe two different partitioning strategies, one f...
Frank K. H. A. Dehne, Todd Eavis, Susanne E. Hambr...