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» A programmable microkernel for real-time systems
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SI3D
1995
ACM
13 years 8 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
13 years 9 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
ISORC
2000
IEEE
13 years 9 months ago
GLADE: A Framework for Building Large Object-Oriented Real-Time Distributed Systems
This paper describes how GLADE, our implementation of the Ada 95 Distributed Systems Annex, can be used to build large object-oriented real-time distributed systems. In addition t...
Laurent Pautet, Samuel Tardieu
ECOOP
2006
Springer
13 years 7 months ago
Scoped Types and Aspects for Real-Time Java
Real-time systems are notoriously difficult to design and implement, and, as many real-time problems are safety-critical, their solutions must be reliable as well as efficient and ...
Chris Andreae, Yvonne Coady, Celina Gibbs, James N...
CODES
2009
IEEE
13 years 9 months ago
Building heterogeneous reconfigurable systems with a hardware microkernel
Field Programmable Gate Arrays (FPGAs) have long held the promise of allowing designers to create systems with performance levels close to custom circuits but with a softwarelike ...
Jason Agron, David L. Andrews