One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
This paper describes how GLADE, our implementation of the Ada 95 Distributed Systems Annex, can be used to build large object-oriented real-time distributed systems. In addition t...
Real-time systems are notoriously difficult to design and implement, and, as many real-time problems are safety-critical, their solutions must be reliable as well as efficient and ...
Chris Andreae, Yvonne Coady, Celina Gibbs, James N...
Field Programmable Gate Arrays (FPGAs) have long held the promise of allowing designers to create systems with performance levels close to custom circuits but with a softwarelike ...