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APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 6 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
CHI
2005
ACM
13 years 6 months ago
Effects of display blurring on the behavior of novices and experts during program debugging
The Restricted Focus Viewer (RFV) relates a small part of an otherwise blurred display to the focus of visual attention. A user controls which part of the screen is in focus by us...
Roman Bednarik, Markku Tukiainen
CSCW
2008
ACM
13 years 6 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan
ATAL
2011
Springer
12 years 4 months ago
A study of computational and human strategies in revelation games
Revelation games are bilateral bargaining games in which agents may choose to truthfully reveal their private information before engaging in multiple rounds of negotiation. They a...
Noam Peled, Ya'akov (Kobi) Gal, Sarit Kraus
ICPADS
2005
IEEE
13 years 10 months ago
Game Theory As A Tool To Strategize As Well As Predict Nodes Behavior In Peer-to-Peer Networks
In this paper we use game theory to study nodes’ behavior in peer-to-peer networks when nodes receive service based on their reputation. Reputation is used as a mechanism to inc...
Rohit Gupta, Arun K. Somani