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» A retrospective view of ATM
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DAGM
2006
Springer
13 years 9 months ago
Visual Hand Posture Recognition in Monocular Image Sequences
We present a model-based method for hand posture recognition in monocular image sequences that measures joint angles, viewing angle, and position in space. Visual markers in form o...
Thorsten Dick, Jörg Zieren, Karl-Friedrich Kr...
LREC
2010
161views Education» more  LREC 2010»
13 years 7 months ago
For Standardised Amazigh Linguistic Resources
Amazigh language and culture may well be viewed to have known an unprecedented booming in Morocco : more than a hundredwhich are published by the Royal Institute of Amazigh Cultur...
Youssef Aït Ouguengay, Aïcha Bouhjar
DIGRA
2005
Springer
13 years 11 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie
ICMCS
1999
IEEE
135views Multimedia» more  ICMCS 1999»
13 years 10 months ago
Do Software Engineers Like Multimedia?
Multimedia is not a dream anymore. Nowadays we use images (e.g., GIF, JPEG, and BMP), videos (e.g., MPEG, AVI, and QuickTime), and sounds (e.g., MIDI and WAV) as well as alphanume...
Masahito Hirakawa
INFOCOM
1997
IEEE
13 years 9 months ago
Analysis of Queueing Displacement Using Switch Port Speedup
Current high-speed packet switching systems, ATM in particular, have large port bu ering requirements. The use of highly integrated ASIC technology for implementing high-degree an...
Israel Cidon, Asad Khamisy, Moshe Sidi