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TEDU
2008
126views Education» more  TEDU 2008»
13 years 5 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
SIGGRAPH
2003
ACM
13 years 10 months ago
Animating art history: building a bridge between disciplines
The study of art history is an exciting and rewarding one, but one in which the student frequently encounters complex and difficult to understand concepts. Traditional methodologi...
LiQin Tan, Roberta K. Tarbell, Robert Wuilfe
IIE
2008
123views more  IIE 2008»
13 years 5 months ago
A Methodological Review of the Program Evaluations in K-12 Computer Science Education
Because of the potential for methodological reviews to improve practice, this article presents the results of a methodological review, and meta-analysis, of kindergarten through 12...
Justus J. Randolph
AIWORC
2000
IEEE
13 years 9 months ago
Distance Learning Using Web-Based Multimedia Environment
The "schooling industry" is faced with an inescapable demand to redefine its endeavors in terms of producing learning, rather than providing instructions. We propose a h...
Khalid J. Siddiqui, Junaid Ahmed Zubairi
IADIS
2004
13 years 6 months ago
Modeling the Development of Scientific Competence in Chemistry
We have developed models of how strategies are constructed and retained as male and female high school and university students gain experience in solving online qualitative chemic...
Ron Stevens, Amy Soller, Melanie Cooper, Marcia Sp...