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» A unifying learning framework for building artificial game-p...
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ATAL
2010
Springer
13 years 5 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
ATAL
2010
Springer
13 years 5 months ago
Linear options
Learning, planning, and representing knowledge in large state t multiple levels of temporal abstraction are key, long-standing challenges for building flexible autonomous agents. ...
Jonathan Sorg, Satinder P. Singh
HT
2005
ACM
13 years 10 months ago
As we may perceive: inferring logical documents from hypertext
In recent years, many algorithms for the Web have been developed that work with information units distinct from individual web pages. These include segments of web pages or aggreg...
Pavel Dmitriev, Carl Lagoze, Boris Suchkov