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» Acceleration Techniques for GPU-based Volume Rendering
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APVIS
2007
13 years 6 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
VVS
1995
IEEE
175views Visualization» more  VVS 1995»
13 years 8 months ago
A Lipschitz Method for Accelerated Volume Rendering
Interpolating discrete volume data into a continuous form adapts implicit surface techniques for rendering volumetric iso-surfaces. One such algorithm uses the Lipschitz condition...
Barton T. Stander, John C. Hart
VISUALIZATION
2003
IEEE
13 years 9 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
PG
2002
IEEE
13 years 9 months ago
Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques
This paper presents a set of feature enhancement techniques coupled with hardware-accelerated nonphotorealistic rendering for generating more perceptually effective visualizations...
Aleksander Stompel, Eric B. Lum, Kwan-Liu Ma
VISUALIZATION
2005
IEEE
13 years 10 months ago
The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering
The size and resolution of volume datasets in science and medicine are increasing at a rate much greater than the resolution of the screens used to view them. This limits the amou...
Lujin Wang, Ye Zhao, Klaus Mueller, Arie E. Kaufma...