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» Acceleration Techniques for GPU-based Volume Rendering
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PVG
2003
IEEE
165views Visualization» more  PVG 2003»
13 years 10 months ago
A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization
A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with ...
Shigeru Muraki, Eric B. Lum, Kwan-Liu Ma, Masato O...
SIGGRAPH
2010
ACM
13 years 9 months ago
Line space gathering for single scattering in large scenes
We present an efficient technique to render single scattering in large scenes with reflective and refractive objects and homogeneous participating media. Efficiency is obtained...
Xin Sun, Kun Zhou, Stephen Lin, Baining Guo
EUROGRAPHICS
2010
Eurographics
14 years 1 months ago
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bo...
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang...