Sciweavers

250 search results - page 2 / 50
» Accessible games SIG
Sort
View
ISCA
2007
IEEE
149views Hardware» more  ISCA 2007»
14 years 2 days ago
An effective hybrid transactional memory system with strong isolation guarantees
We propose signature-accelerated transactional memory (SigTM), a hybrid TM system that reduces the overhead of software transactions. SigTM uses hardware signatures to track the r...
Chi Cao Minh, Martin Trautmann, JaeWoong Chung, Au...
MOBIHOC
2012
ACM
11 years 8 months ago
Spatial spectrum access game: nash equilibria and distributed learning
A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mecha...
Xu Chen, Jianwei Huang
EDUTAINMENT
2008
Springer
13 years 7 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
UAIS
2011
237views more  UAIS 2011»
13 years 21 days ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
DGO
2003
113views Education» more  DGO 2003»
13 years 7 months ago
The GovStat Ontology
The goal of the GovStat Project is to create an integrated model that facilitates access and use of U.S. government statistical information. The vocabulary support team within the...
Maria Cristina Pattuelli, Stephanie W. Haas, Ron T...