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AAAI
2007
13 years 6 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
UM
2005
Springer
13 years 10 months ago
Modeling Students' Metacognitive Errors in Two Intelligent Tutoring Systems
Intelligent tutoring systems help students acquire cognitive skills by tracing students’ knowledge and providing relevant feedback. However, feedback that focuses only on the cog...
Ido Roll, Ryan Shaun Baker, Vincent Aleven, Bruce ...
AIIDE
2009
13 years 5 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...