A two layer coding algorithm for high dynamic range images is discussed. In the first layer, a low dynamic range image is encoded by a conventional codec, and then the residual in...
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
In recent years many tone mapping operators (TMOs) have been presented in order to display high dynamic range images (HDRI) on typical display devices. TMOs compress the luminance ...
Francesco Banterle, Patrick Ledda, Kurt Debattista...
In this paper, we propose a coding algorithm for raw images with high dynamic ranges. Our encoder has two layers. In the first layer, 24 bit low dynamic range image is encoded by...
The problem of visualizing high dynamic range images on the devices with restricted dynamic range has recently gained a lot of interest in the computer graphics community. Various...