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» Acquisition of Elastic Models for Interactive Simulation
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CVPR
2003
IEEE
14 years 7 months ago
3D Surface Modeling from Range Curves
Traditional approaches for surface reconstruction from range data require that the input data be either range images or unorganized sets of points. Since a large number of range s...
Dragan Tubic, Patrick Hébert, Denis Laurend...
GAMEON
2009
13 years 3 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
3DIM
2003
IEEE
13 years 9 months ago
Efficient Surface Reconstruction from Range Curves
This paper proposes an approach for surface reconstruction of free-form rigid objects from an arbitrary set of intersecting range curves. A strategy for updating the reconstructed...
Dragan Tubic, Patrick Hébert, Denis Laurend...
FLAIRS
2004
13 years 7 months ago
An Active Architecture for Managing Events in Pervasive Computing Environments
Many dramatizations have depicted a fully automated home living environment, where actions and events are understood or even anticipated. While the realization of such environment...
Edwin Wong, Lisa J. Burnell, Charles Hannon
AIED
2005
Springer
13 years 11 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...