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AVSS
2009
IEEE
13 years 8 months ago
Bayesian Bio-inspired Model for Learning Interactive Trajectories
—Automatic understanding of human behavior is an important and challenging objective in several surveillance applications. One of the main problems of this task consists in accur...
Alessio Dore, Carlo S. Regazzoni
CHI
2011
ACM
12 years 9 months ago
The mathematical imagery trainer: from embodied interaction to conceptual learning
We introduce an embodied-interaction instructional design, the Mathematical Imagery Trainer (MIT), for helping young students develop grounded understanding of proportional equiva...
Mark Howison, Dragan Trninic, Daniel Reinholz, Dor...
ICRA
2010
IEEE
130views Robotics» more  ICRA 2010»
13 years 3 months ago
Predictive State Representations for grounding human-robot communication
— Allowing robots to communicate naturally with humans is a major goal for social robotics. Most approaches have focused on building high-level probabilistic cognitive models. Ho...
Eric Meisner, Sanmay Das, Volkan Isler, Jeff Trink...
FGR
2004
IEEE
149views Biometrics» more  FGR 2004»
13 years 9 months ago
Authentic Facial Expression Analysis
It is argued that for the computer to be able to interact with humans, it needs to have the communication skills of humans. One of these skills is the ability to understand the em...
Nicu Sebe, Michael S. Lew, Ira Cohen, Yafei Sun, T...
MM
2010
ACM
336views Multimedia» more  MM 2010»
13 years 5 months ago
Movie genre classification via scene categorization
This paper presents a method for movie genre categorization of movie trailers, based on scene categorization. We view our approach as a step forward from using only low-level visu...
Howard Zhou, Tucker Hermans, Asmita V. Karandikar,...