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AIIDE
2008
13 years 7 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
RTSS
2008
IEEE
13 years 11 months ago
Merge-by-Wire: Algorithms and System Support
Automakers are trying to make vehicles more intelligent and safe by embedding processors which can be used to implement by-wire applications for taking smart decisions on the road...
Vipul Shingde, Gurulingesh Raravi, Ashish Gudhe, P...
INEX
2004
Springer
13 years 10 months ago
The Interactive Track at INEX 2004
An interactive track was included in INEX for the first time in 2004. The main aim of the track was to study the behaviour of searchers when interacting with components of XML doc...
Anastasios Tombros, Birger Larsen, Saadia Malik

Publication
303views
12 years 3 months ago
Evolutionary synthesis of analog networks
he significant increase in the available computational power that took place in recent decades has been accompanied by a growing interest in the application of the evolutionary ap...
Claudio Mattiussi