Sciweavers

248 search results - page 49 / 50
» Adapting RBF Neural Networks to Multi-Instance Learning
Sort
View
CORR
2004
Springer
106views Education» more  CORR 2004»
13 years 5 months ago
Intelligent Systems: Architectures and Perspectives
: The integration of different learning and adaptation techniques to overcome individual limitations and to achieve synergetic effects through the hybridization or fusion of these ...
Ajith Abraham
ICRA
2006
IEEE
210views Robotics» more  ICRA 2006»
13 years 11 months ago
Programmable Central Pattern Generators: an Application to Biped Locomotion Control
— We present a system of coupled nonlinear oscillators to be used as programmable central pattern generators, and apply it to control the locomotion of a humanoid robot. Central ...
Ludovic Righetti, Auke Jan Ijspeert
AIIDE
2006
13 years 6 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
UMUAI
2010
136views more  UMUAI 2010»
13 years 3 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
CONNECTION
2006
172views more  CONNECTION 2006»
13 years 5 months ago
Temporal sequence detection with spiking neurons: towards recognizing robot language instructions
We present an approach for recognition and clustering of spatio temporal patterns based on networks of spiking neurons with active dendrites and dynamic synapses. We introduce a n...
Christo Panchev, Stefan Wermter