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ICIP
2003
IEEE
14 years 7 months ago
3D multiresolution context-based coding for geometry compression
In this paper, we propose a 3D geometry compression technique for densely sampled surface meshes. Based on a 3D multiresolution analysis (performed by a 3D Discrete Wavelet Transf...
Frédéric Payan, Marc Antonini
FSS
2008
98views more  FSS 2008»
13 years 5 months ago
Fuzzy edge detection for omnidirectional images
The use of omnidirectional vision has increased during these past years. It provides a very large field of view. Nevertheless, omnidirectional images contain significant radial di...
Florence Jacquey, Frederic Comby, Olivier Strauss
SI3D
2012
ACM
12 years 1 months ago
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...
EWC
2006
101views more  EWC 2006»
13 years 5 months ago
Mesh size functions for implicit geometries and PDE-based gradient limiting
Mesh generation and mesh enhancement algorithms often require a mesh size function to specify the desired size of the elements. We present algorithms for automatic generation of a...
Per-Olof Persson
VMV
2007
178views Visualization» more  VMV 2007»
13 years 7 months ago
Filtered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such gho...
Martin Eisemann, Marcus A. Magnor