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WSCG
2004
160views more  WSCG 2004»
13 years 7 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
CRV
2005
IEEE
272views Robotics» more  CRV 2005»
13 years 7 months ago
Real-Time Video Surveillance with Self-Organizing Maps
In this paper, we present an approach for video surveillance involving (a) moving object detection, (b) tracking and (c) normal/abnormal event recognition. The detection step uses...
Mohamed Dahmane, Jean Meunier
3DPVT
2004
IEEE
185views Visualization» more  3DPVT 2004»
13 years 9 months ago
Adaptive Space Carving
In this work, we present an adaptive space carving method for scene reconstruction from a set of images obtained from low cost calibrated webcams. Our method uses a combination of...
Anselmo Antunes Montenegro, Paulo Cezar Pinto Carv...
VISUALIZATION
2005
IEEE
13 years 11 months ago
Illuminated Lines Revisited
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
VMV
2008
133views Visualization» more  VMV 2008»
13 years 7 months ago
Hierarchical Volume Visualization of Brain Anatomy
Scientific data-sets often come with an inherent hierarchical structure such as functional substructures within organs. In this work we propose a new visualization approach for vo...
Jean-Paul Balabanian, Ivan Viola, Martin Ystad, Ar...