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» Addressing cheating in distributed MMOGs
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NETGAMES
2005
ACM
13 years 10 months ago
Addressing cheating in distributed MMOGs
Patric Kabus, Wesley W. Terpstra, Mariano Cilia, A...
IJAMC
2010
114views more  IJAMC 2010»
13 years 3 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
INFOCOM
2011
IEEE
12 years 8 months ago
To preempt or not: Tackling bid and time-based cheating in online spectrum auctions
—Online spectrum auctions offer ample flexibility for bidders to request and obtain spectrum on-the-fly. Such flexibility, however, opens up new vulnerabilities to bidder mani...
Lara B. Deek, Xia Zhou, Kevin C. Almeroth, Haitao ...
NETGAMES
2006
ACM
13 years 11 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
ESA
2006
Springer
207views Algorithms» more  ESA 2006»
13 years 8 months ago
Cheating by Men in the Gale-Shapley Stable Matching Algorithm
Abstract. This paper addresses strategies for the stable marriage problem. For the Gale-Shapley algorithm with men proposing, a classical theorem states that it is impossible for e...
Chien-Chung Huang