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» Affective game engines: motivation and requirements
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FDG
2009
ACM
13 years 9 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
AIED
2005
Springer
13 years 10 months ago
Motivating Appropriate Challenges in a Reciprocal Tutoring System
Abstract. Formalizing a student model for an educational system requires an engineering effort that is highly domain-specific. This model-specificity limits the ability to scale ...
Ari Bader-Natal, Jordan B. Pollack
AAMAS
2012
Springer
12 years 9 days ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
USAB
2010
13 years 2 months ago
"Same Same but Different" How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers
As wireless technologies evolve, mobile technologies and services will increasingly affect our lives, accompanied by positive and negative effects. This development requires a high...
Katrin Arning, Sylvia Gaul, Martina Ziefle
EJASMP
2010
108views more  EJASMP 2010»
12 years 11 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies