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» Affective game engines: motivation and requirements
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AAAI
2008
13 years 7 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
COMMA
2008
13 years 6 months ago
Arguments from Experience: The PADUA Protocol
In this paper we describe PADUA, a protocol designed to enable agents to debate an issue drawing arguments not from a knowledge base of facts, rules and priorities but directly fro...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
OTM
2007
Springer
13 years 11 months ago
OntoGame: Towards Overcoming the Incentive Bottleneck in Ontology Building
Despite significant advancement in ontology learning, building ontologies remains a task that highly depends on human intelligence, both as a source of domain expertise and for pro...
Katharina Siorpaes, Martin Hepp
IAT
2009
IEEE
14 years 5 days ago
Opinion Mining on Newspaper Quotations
— Opinion mining is the task of extracting from a set of documents opinions expressed by a source on a specified target. This article presents a comparative study on the methods ...
Alexandra Balahur, Ralf Steinberger, Erik Van der ...
ECBS
2010
IEEE
147views Hardware» more  ECBS 2010»
13 years 10 months ago
Supporting Customizable Architectural Design Decision Management
—When engineering complex software systems, the key Architectural Design Decisions (ADD) and the reasoning underlying those decisions need to be fully understood by all stakehold...
Lianping Chen, Muhammad Ali Babar