There continues to be increasing interest from a broad range of disciplines in agent-based and artificial life simulations. This includes the Department of Defense--which uses sim...
Thomas M. Cioppa, Thomas W. Lucas, Susan M. Sanche...
Abstract. This paper presents an algorithm for tracking individual targets in high density crowd scenes containing hundreds of people. Tracking in such a scene is extremely challen...
— This paper is about collision avoidance of crowd robots. For this purpose a model of potential field is proposed. This potential field, generated by a neural network, is uniq...
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Abstract— For many tasks in populated environments, robots need to keep track of present and future motion states of people. Most approaches to people tracking make weak assumpti...
Matthias Luber, Johannes Andreas Stork, Gian Diego...