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» Algorithms for Finding Approximate Formations in Games
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CORR
2008
Springer
217views Education» more  CORR 2008»
13 years 5 months ago
A Distributed Merge and Split Algorithm for Fair Cooperation in Wireless Networks
Abstract-- This paper introduces a novel concept from coalitional game theory which allows the dynamic formation of coalitions among wireless nodes. A simple and distributed merge ...
Walid Saad, Zhu Han, Mérouane Debbah, Are H...
SODA
2010
ACM
175views Algorithms» more  SODA 2010»
14 years 2 months ago
Fast SDP Algorithms for Constraint Satisfaction Problems
The class of constraint satisfactions problems (CSPs) captures many fundamental combinatorial optimization problems such as Max Cut, Max q-Cut, Unique Games, and Max k-Sat. Recent...
David Steurer
JACM
2007
160views more  JACM 2007»
13 years 5 months ago
Lossless abstraction of imperfect information games
abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...
Andrew Gilpin, Tuomas Sandholm
CORR
2010
Springer
164views Education» more  CORR 2010»
13 years 3 months ago
Approximate Nash Equilibria under Stability Conditions
Finding approximate Nash equilibria in n × n bimatrix games is currently one of the main open problems in algorithmic game theory. Motivated in part by the lack of progress on wo...
Maria-Florina Balcan, Mark Braverman
STOC
2003
ACM
137views Algorithms» more  STOC 2003»
14 years 5 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...