A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally onthe-fly during th...
: Simplification of triangulation structure plays an important role in constructing three-dimensional modeling. In this paper, we study all of triangulation-simplify algorithm in u...
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
We apply an advancing front technique to the problem of simplification of dense digitized terrain models. While most simplification algorithms have been based on either incrementa...
For a set P of points in the plane, we introduce a class of triangulations that is an extension of the Delaunay triangulation. Instead of requiring that for each triangle the circ...
Joachim Gudmundsson, Mikael Hammar, Marc J. van Kr...