Sciweavers

25 search results - page 3 / 5
» An Agent's Action Selection Strategy by Using Case-based Rea...
Sort
View
ISDA
2010
IEEE
13 years 3 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
AAAI
2012
11 years 7 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
ECAI
2010
Springer
13 years 6 months ago
A Motivation-Based Mechanism to Design Behaviors
In human-level simulations, like video games can be, the design of character's behaviors has an important impact on simulation realism. We propose to divide it into a reasonin...
Tony Dujardin, Jean-Christophe Routier
EWCBR
2006
Springer
13 years 9 months ago
Retrieving and Reusing Game Plays for Robot Soccer
Abstract. The problem of defining robot behaviors to completely address a large and complex set of situations is very challenging. We present an approach for robot's action se...
Raquel Ros, Manuela M. Veloso, Ramon López ...
ICML
2004
IEEE
14 years 6 months ago
Adaptive cognitive orthotics: combining reinforcement learning and constraint-based temporal reasoning
Reminder systems support people with impaired prospective memory and/or executive function, by providing them with reminders of their functional daily activities. We integrate tem...
Matthew R. Rudary, Satinder P. Singh, Martha E. Po...