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ICAT
2006
IEEE
13 years 10 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
AIR
2006
147views more  AIR 2006»
13 years 4 months ago
Virtual human animation in natural language visualisation
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
Minhua Ma, Paul McKevitt
ICRA
2006
IEEE
130views Robotics» more  ICRA 2006»
13 years 10 months ago
Grasp Recognition in Virtual Reality for Robot Pregrasp Planning by Demonstration
Abstract— This paper describes a virtual reality based Programming by Demonstration system for grasp recognition in manipulation tasks and robot pregrasp planning. The system cla...
Jacopo Aleotti, Stefano Caselli
HAPTICS
2008
IEEE
13 years 11 months ago
On-Line Interactive Dexterous Grasping
In this paper we describe a system that combines human input and automatic grasp planning for controlling an artificial hand, with applications in the area of hand neuroprosthetic...
Matei T. Ciocarlie, Peter K. Allen
COBUILD
1999
Springer
13 years 8 months ago
Complex Construction Kits for Coupled Real and Virtual Engineering Workspaces
A concept of complex objects, being artifacts that have one real physical part and several virtual parts representing certain aspects of the object, is introduced. These parts are ...
Wilhelm F. Bruns