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VRST
2006
ACM
13 years 10 months ago
Intuitively specifying object dynamics in virtual environments using VR-WISE
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
SI3D
2012
ACM
12 years 12 days ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
CA
1999
IEEE
13 years 9 months ago
Virtual Reality Simulation Modeling for a Haptic Glove
The recent addition of force and touch feedback to Virtual Reality simulations has enhanced their realism. Research on haptics interfaces is now extended to physical modeling of c...
Viorel G. Popescu, Grigore C. Burdea, Mourad Bouzi...
WSCG
2003
150views more  WSCG 2003»
13 years 6 months ago
Smart Objects for Attentive Agents
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...
VR
2002
IEEE
149views Virtual Reality» more  VR 2002»
13 years 9 months ago
Tension Based 7-DOF Force Feedback Device: SPIDAR-G
In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feedback for the device is tension based and is characterized by ...
Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Mako...