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» An Approach to Develop User Interfaces with Plasticity
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ICRA
2007
IEEE
133views Robotics» more  ICRA 2007»
14 years 15 days ago
Passive Virtual Fixtures Based on Simulated Position-Dependent Anisotropic Plasticity
— This paper presents an approach for producing virtual fixture based on simulated plasticity, which can be used for assisting precise manual manipulations performed by human us...
Ryo Kikuuwe, Naoyuki Takesue, Hideo Fujimoto
EICS
2010
ACM
13 years 11 months ago
How assessing plasticity design choices can improve UI quality: a case study
In Human Computer Interaction, plasticity refers to the capacity of User Interfaces (UIs) to withstand variations of context of use while preserving quality in use. Frequently, in...
Audrey Serna, Gaëlle Calvary, Dominique L. Sc...
LAWEB
2009
IEEE
14 years 25 days ago
A Model-Based Approach for Developing Vectorial User Interfaces
—This paper presents a model-based approach for developing vectorial user interfaces to an interactive applications, whether it is a web or a stand-alone applications. A vectoria...
Jean Vanderdonckt, Josefina Guerrero García...
ACHI
2009
IEEE
14 years 1 months ago
A Structured Approach to Support 3D User Interface Development
— Given its current state of the art, Model-Based UI Development (MBDUI) is able to fulfill the major requirements of desktop and mobile applications, such as form-based user int...
Juan Manuel González-Calleros, Jean Vanderd...
ACHI
2008
IEEE
14 years 20 days ago
Focusing Graphical User Interfaces in Model-Driven Software Development
— To meet fast changing demands on modern software architectures the ambition to shorten and improve software development processes has increased. The approach of model-driven so...
Stefan Link, Thomas Schuster, Philip Hoyer, Sebast...