Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
— We study problems related to supporting multicast connections with Quality of Service (QoS) requirements. We investigate the problem of optimal resource allocation in the conte...
This paper considers a relay-assisted bidirectional cellular network where the base station (BS) communicates with each mobile station (MS) using orthogonal frequencydivision multi...
—This paper provides analytical expressions to evaluate the performance of a random access wireless network in terms of user throughput and network throughput, subject to the con...