Sciweavers

76 search results - page 2 / 16
» An Architecture for Hierarchical Collision Detection
Sort
View
COMGEO
2000
ACM
13 years 4 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
13 years 9 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
VC
2008
103views more  VC 2008»
13 years 4 months ago
Continuous collision detection for adaptive simulation of articulated bodies
We perform continuous collision detection (CCD) for articulated bodies where motion is governed by an adaptive dynamics simulation. Our algorithm is based on a novel hierarchical s...
Sujeong Kim, Stephane Redon, Young J. Kim
SCA
2007
13 years 7 months ago
Adaptive deformations with fast tight bounds
Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simu...
Miguel A. Otaduy, Daniel Germann, Stephane Redon, ...
VRST
2003
ACM
13 years 10 months ago
Time-critical collision detection using an average-case approach
We present a novel, generic framework and algorithm for hierarchical collision detection, which allows an application to balance speed and quality of the collision detection. We p...
Jan Klein, Gabriel Zachmann