Fixing runtime bugs in long running programs using trace based analyses such as dynamic slicing was believed to be prohibitively expensive. In this paper, we present a novel execu...
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
—Current micro-architecture blindly uses the address in the program counter to fetch and execute instructions without validating its legitimacy. Whenever this blind-folded instru...
Designing safety-critical systems is a complex process, and especially when the design is carried out at different f abstraction where the correctness of the design at one level i...
Multiprocessor architectures that continuously execute atomic blocks (or chunks) of instructions can improve performance and software productivity. However, all of the prior propo...