Sciweavers

35 search results - page 2 / 7
» An Efficient Hybrid Shadow Rendering Algorithm
Sort
View
CGF
2005
106views more  CGF 2005»
13 years 5 months ago
Hierarchical Penumbra Casting
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be shaded and the samples o...
Samuli Laine, Timo Aila
JGTOOLS
2006
107views more  JGTOOLS 2006»
13 years 5 months ago
Efficient Shadows for Sampled Environment Maps
This paper addresses the problem of efficiently calculating shadows from environment maps in the context of ray-tracing. Since accurate rendering of shadows from environment maps ...
Aner Ben-Artzi, Ravi Ramamoorthi, Maneesh Agrawala
RT
2004
Springer
13 years 11 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
GRAPHICSINTERFACE
2008
13 years 7 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
GRAPHICSINTERFACE
2004
13 years 7 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel