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» An Improved Physically-Based Soft Shadow Volume Algorithm
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SI3D
1992
ACM
13 years 9 months ago
Lights from Highlights and Shadows
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
Pierre Poulin, Alain Fournier
SIGGRAPH
1999
ACM
13 years 9 months ago
Direct Illumination with Lazy Visibility Evaluation
In this paper we present a technique for computing the direct lighting in a three-dimensional scene containing area light sources. Our method correctly handles partial visibility ...
David Hart, Philip Dutré, Donald P. Greenbe...
EUROGRAPHICS
2010
Eurographics
14 years 29 days ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
ISVC
2009
Springer
13 years 11 months ago
Fast Occlusion Sweeping
While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
Mayank Singh, Cem Yuksel, Donald H. House
CVPR
2010
IEEE
13 years 7 months ago
Modeling Pixel Process with Scale Invariant Local Patterns for Background Subtraction in Complex Scenes
Background modeling plays an important role in video surveillance, yet in complex scenes it is still a challenging problem. Among many difficulties, problems caused by illuminatio...
Shengcai Liao, Guoying Zhao, Vili Kellokumpu, Matt...