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» An Improved Succinct Representation for Dynamic k-ary Trees
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ICIP
2007
IEEE
14 years 6 months ago
Rate-Distortion Optimal Depth Maps in the Wavelet Domain for Free-Viewpoint Rendering
We consider the problem of estimating and encoding depth maps from multiple views in the context of 3D-TV with free-viewpoint rendering. We propose a novel codec based on the Rate...
Matthieu Maitre, Yoshihisa Shinagawa, Minh N. Do
TACAS
2009
Springer
122views Algorithms» more  TACAS 2009»
13 years 11 months ago
Test Input Generation for Programs with Pointers
Software testing is an essential process to improve software quality in practice. Researchers have proposed several techniques to automate parts of this process. In particular, sym...
Dries Vanoverberghe, Nikolai Tillmann, Frank Piess...
3DIM
2005
IEEE
13 years 10 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
CG
1998
Springer
13 years 4 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
STACS
1992
Springer
13 years 9 months ago
A Simplified Technique for Hidden-Line Elimination in Terrains
In this paper we give a practical and e cient output-sensitive algorithm for constructing the display of a polyhedral terrain. It runs in Od + nlog2 n time and uses On n space, wh...
Franco P. Preparata, Jeffrey Scott Vitter