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GAMEON
2001
13 years 7 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
WEBI
2005
Springer
13 years 11 months ago
QTIP: Multi-Agent NLP and Privacy Architecture for Information Retrieval in Usable Web Privacy Software
We present a generic natural language processing (NLP) architecture, acronym QTIL, based on a system of cooperating multiple agents (Q/A, T, I, and L agents) which can be used in ...
Vlado Keselj, Dawn N. Jutla
ICSM
1996
IEEE
13 years 9 months ago
Using Informal and Formal Techniques for the Reverse Engineering of C Programs
Reverse engineering of program code is the process of constructing a higher level abstraction of an implementation in order to facilitate the understanding of a system that may be...
Gerald C. Gannod, Betty H. C. Cheng
ICEIS
2005
IEEE
13 years 11 months ago
Conditions for Interoperability
Abstract: Interoperability for information systems remains a challenge both at the semantic and organisational levels. The original three-level architecture for local databases nee...
B. Nick Rossiter, Michael A. Heather
TSE
2010
148views more  TSE 2010»
13 years 4 months ago
Program Behavior Discovery and Verification: A Graph Grammar Approach
—Discovering program behaviors and functionalities can ease program comprehension and verification. Existing program analysis approaches have used text mining algorithms to infer...
Chunying Zhao, Jun Kong, Kang Zhang