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IVA
2007
Springer
13 years 11 months ago
Avatar Puppetry Using Real-Time Audio and Video Analysis
Abstract. We present a system which consists of a lifelike agent animated in real-time using video and audio analysis from the user. This kind of system could be used for Instant M...
Sylvain Le Gallou, Gaspard Breton, Renaud Sé...
MM
2005
ACM
94views Multimedia» more  MM 2005»
13 years 11 months ago
Tracking users' capture intention: a novel complementary view for home video content analysis
In this paper, we present a novel view to home video content analysis, which aims at tracking the capture intention of camcorder users. Based on the study of intention mechanism i...
Tao Mei, Xian-Sheng Hua, He-Qin Zhou
IPCV
2010
13 years 3 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
UIST
2010
ACM
13 years 3 months ago
Content-aware dynamic timeline for video browsing
When browsing a long video using a traditional timeline slider control, its effectiveness and precision degrade as a video's length grows. When browsing videos with more fram...
Suporn Pongnumkul, Jue Wang, Gonzalo Ramos, Michae...
CGI
2004
IEEE
13 years 9 months ago
Probabilistic Motion Sequence Generation
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based ...
Mirko Sattler, Ralf Sarlette, Reinhard Klein