Abstract. We present a system which consists of a lifelike agent animated in real-time using video and audio analysis from the user. This kind of system could be used for Instant M...
Sylvain Le Gallou, Gaspard Breton, Renaud Sé...
In this paper, we present a novel view to home video content analysis, which aims at tracking the capture intention of camcorder users. Based on the study of intention mechanism i...
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
When browsing a long video using a traditional timeline slider control, its effectiveness and precision degrade as a video's length grows. When browsing videos with more fram...
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based ...