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CGI
2004
IEEE

Probabilistic Motion Sequence Generation

13 years 8 months ago
Probabilistic Motion Sequence Generation
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based upon the idea of video textures we propose a simple algorithm to create new user controlled animation sequences based only on a few key frames by the analysis of velocity and position coherence. The simplicity of the method is achieved by carrying out the calculations on the main principal components of the reference animation, hence reducing the dimensionality of the input data. This also leads to significant compression. Smooth animations are ensured, using one of the two proposed blending schemes. The method is demonstrated with several examples.
Mirko Sattler, Ralf Sarlette, Reinhard Klein
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2004
Where CGI
Authors Mirko Sattler, Ralf Sarlette, Reinhard Klein
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