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AAAI
1997
13 years 7 months ago
Intelligent Agents for the Synthetic Battlefield: A Company of Rotary Wing Aircraft
1 We have constructed a team of intelligent agents that perform the tasks of an attack helicopter company for a synthetic battlefield environment used for running largescale milita...
Randall W. Hill Jr., Johnny Chen, Jonathan Gratch,...
INTERACT
2003
13 years 7 months ago
Programmorphosis: a Knowledge-Based Approach to End-User Programming
: Whereas sophisticated computer users can exercise more control in what they are exposed to and produce computational artifacts, technologically challenged end-users assume a more...
Andri Ioannidou
ECTEL
2006
Springer
13 years 9 months ago
Getting to Know Your Student in Distance Learning Contexts
Abstract. Good teachers know their students, and exploit this knowledge to adapt or optimise their instruction. Teachers know their students because they interact with them face-to...
Claus Zinn, Oliver Scheuer
CSEE
2011
Springer
12 years 9 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
CE
2005
170views more  CE 2005»
13 years 5 months ago
Development of an environmental virtual field laboratory
Laboratory exercises, field observations and field trips are a fundamental part of many earth science and environmental science courses. Field observations and field trips can be ...
V. Ramasundaram, S. Grunwald, A. Mangeot, N. B. Co...